GUI Elements

From FIFA Manager Modding Wiki

This article contains a list of GUI Controls in FIFA Manager.

AnimatedButton[edit | edit source]

A button with animated flashing. This button also includes a text (is empty in the example below). The buttons starts flashing only when it's active.

<Obj Rtti="AnimatedButton" Uid="MyAnimButton" >
	<Attribs CrossFadeTime="0.500000" />
	<Appearance Rect="100,100,32,32" />
	<TexInactive >
		<Texture Rect="288,0,32,32" Resrc="Art\custom\controls\FM13\Buttons.tga" Color="0xffffffff" ScaleMethod="ScaleXY" />
	</TexInactive>
	<TexActive >
		<Texture Rect="288,64,32,32" Resrc="Art\custom\controls\FM13\Buttons.tga" Color="0xffffffff" ScaleMethod="ScaleXY" />
	</TexActive>
	<TexDisabled >
		<Texture Rect="288,96,32,32" Resrc="Art\custom\controls\FM13\Buttons.tga" Color="0xffffffff" ScaleMethod="ScaleXY" />
	</TexDisabled>
	<TexHighlighted >
		<Texture Rect="288,32,32,32" Resrc="Art\custom\controls\FM13\Buttons.tga" Color="0xffffffff" ScaleMethod="ScaleXY" />
	</TexHighlighted>
	<ColText Font="Body" String="" />
</Obj>

AnimTrackController[edit | edit source]

AnmRotate[edit | edit source]

AnmTransRotScale[edit | edit source]

BaseButton[edit | edit source]

Button[edit | edit source]

Simple button.

<Obj Rtti="Button" Uid="MyButton" >
	<Attribs CrossFade="true" CrossFadeTime="0.200000" CrossFadeMode="Overlay" />
	<Appearance Rect="100,100,32,32" />
	<TexInactive >
		<Texture Rect="288,0,32,32" Resrc="Art\custom\controls\FM13\Buttons.tga" Color="0xffffffff" ScaleMethod="ScaleXY" />
	</TexInactive>
	<TexActive >
		<Texture Rect="288,64,32,32" Resrc="Art\custom\controls\FM13\Buttons.tga" Color="0xffffffff" ScaleMethod="ScaleXY" />
	</TexActive>
	<TexDisabled >
		<Texture Rect="288,96,32,32" Resrc="Art\custom\controls\FM13\Buttons.tga" Color="0xffffffff" ScaleMethod="ScaleXY" />
	</TexDisabled>
	<TexHighlighted >
		<Texture Rect="288,32,32,32" Resrc="Art\custom\controls\FM13\Buttons.tga" Color="0xffffffff" ScaleMethod="ScaleXY" />
	</TexHighlighted>
</Obj>

CheckBox[edit | edit source]

ClipRect[edit | edit source]

ComboBox[edit | edit source]

ComboCompound[edit | edit source]

EditBox[edit | edit source]

EditBoxMultiline[edit | edit source]

FmListBox[edit | edit source]

Image[edit | edit source]

ListBoxCompound[edit | edit source]

MemoryBasedImage[edit | edit source]

NullNode[edit | edit source]

ProgressBar[edit | edit source]

Radio[edit | edit source]

ScrollCtrl[edit | edit source]

SimpleImage[edit | edit source]

SlideBar[edit | edit source]

SlideCtrl[edit | edit source]

Slider[edit | edit source]

SndCtrl[edit | edit source]

Spin[edit | edit source]

SpinBar[edit | edit source]

StqcAnimator[edit | edit source]

Table[edit | edit source]

TextBox[edit | edit source]

Simple text-box.

<Obj Rtti="TextBox" Uid="MyTextBox" >
	<Appearance Rect="100,150,500,100" />
	<ColText String="My Text" Font="Topic" ColorActive="0xff000000" ColorInactive="0xff000000" ColorHighlight="0xff000000" ColorDisabled="0xff000000" HAlign="Left" />
</Obj>

TextButton[edit | edit source]

Tile3Image[edit | edit source]

Tile5Image[edit | edit source]

Tile9Image[edit | edit source]

TrackedAnimator[edit | edit source]

ValueCtrl[edit | edit source]

VisibleCtrl[edit | edit source]

VpSwitch[edit | edit source]

XgBase[edit | edit source]

Zone[edit | edit source]